The job queue, for operators

Long-running work runs through a job graph. The swarm controller keeps one for swarm-level work — creating an agent's identity, forge user and config repo. Each hive's hive-c0re keeps its own for container operations — rebuild, first-spawn, power changes. This page explains what the job queue is, as a general idea, independent of what either uses it for. For the hive-c0re step catalogue and the engineering internals (scheduler, leases, resource windows) see coordinator.md instead.

What the job queue is, in the abstract

"jobq" is a generic engine for running many interdependent jobs under limited concurrency — it has no idea what a "container" or a "rebuild" is. Two ideas are all there is to it:

The engine's whole job is: whenever a step's ordering and resource needs are both satisfied, run it. It has no opinion on what the steps do — that's supplied by whoever builds the graph. The engine is generic: the swarm controller and hive-c0re each build their own graph on it.

Watching it happen

Two views, one per graph, drawn by the same component: the swarm UI's /jobs page shows the swarm controller's graph, and the hive dashboard's BU1LDS page (R3BU1LD QU3U3 — see web-ui/dashboard.md) shows that hive's. Each row is one job; the rows nested under it are that job's steps, in order (occasionally a couple run side by side). A step shows one of:

Glyph Meaning
⏸ queued, waiting its turn
▶ running
◐ its own work is done, waiting on a step nested under it
✔ finished successfully
✖ failed
⊘ cancelled
· skipped (not needed for this run)

A step that isn't needed for a given run stays in the graph as · rather than being absent from it, so the same kind of operation keeps a recognizable shape run to run, whichever steps it actually needed.

⚠️ The view hides ✔ and · by default, so that full shape isn't what you see first — tick them back on in the state filter. The selection is part of the request, not a display toggle: hidden states are never fetched.